A problem-solving framework that helps
astronauts on deep space missions to diagnose and troubleshoot problems.
The initial steps of creating an adventurous VR experience based on the motion system of sport fencing.
View Project DetailsAs an architectural designer I enjoyed creating VR experiences from 3D building models and sharing these immersive experiences with fellow designers and clients.
As I explored the technologies behind VR, I discovered the field of UX design.
The core values of user-centered research and design, along with a systematic approach to taming ambiguous challenges resonated with my experience in architectural design.
My explorations eventually led me to the Master of Human-Computer Interaction program at Carnegie Mellon University.
My work in UX design allows me to build on the skills and methods I’ve used during my 9 years in architectural design and offers me the opportunity to work with the tools and technologies that I find so exciting!
I’m a systematic thinker with an eye for detail.
I love delving into ambiguous and complex challenges to discover clear paths forward.
I’m a flexible team member who enjoys both collaborating with others and working independently.